Monday, October 25, 2010

Gaming, A part of the gaming industry.

So just a quick post since I have to head to class in a few minutes, but I thought I would briefly write a bit about games and what they mean to me as a student.

I have been playing video games since I was pretty young. I started with the jumpstart games, math blasters, where in the world was Carmen Sandiago, and moved up from there to Warcraft, Dark forces, and Tie Fighter. Needless to say I still to this day play video games, and love doing so whenever I get a free chance.

3 years into my education and what games are for me has drastically changed. Not only is it still a great way to relax, have fun with friends, or explore realistic or fictional worlds, but as of recent, it has turned into a great tool to study with. Having actually gotten my hands on both the UDK and the Source engine, I know what it takes on a small scale to get good results. That being said, looking at Gears of War, or Bioshock impresses me more now, than the first day I ever laid eyes on them.


The detail and quality of everything from the artwork, to the gameplay, style, pacing on a AAA game title these days is just incredible. In fact I would go as far to say not only do I appreciate it more now, but I notice more now. Knowing what detail normal maps are and how they can be used effectively doesn't make a game more fun, but knowing shader tricks means I spend just a few more minutes in a barren room looking for interesting textures, cool models, and neat particle effects.


My words to those who listen then, is this. Don't change why you game at all. Gaming should and is for fun (unless you get a job on that show The Tester), but every now and again take a solid look at the games you play. REALLY solid look. You might notice something that really impresses you, or gives you inspiration for a project of your own.

Anyway that is all for my morning thought process.

More later,

Alex

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